AI Insights · Timothy · April 2022
Top 5 Pixel Games on Android in Oceania - Q1 2022
In Q1 2022, the top five pixel games on Android in Oceania showed varied performance metrics in weekly downloads, revenue, and active users, according to Sensor Tower data.
The first quarter of 2022 saw an interesting performance from the top five pixel games on Android in Oceania. Here's a closer look at their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Galaxiga Arcade Shooting Game from 1SOFT experienced fluctuations in its weekly revenue, peaking at approximately $4.9K in the week of February 21. Weekly downloads showed some variability, with a peak of around 5.1K in late December and a low of about 3.5K in mid-February. The number of weekly active users increased steadily, starting at 11.3K at the beginning of the quarter and reaching 13K by the end of March.
Galaxy Attack: Shooting Game, also by 1SOFT, saw a decline in weekly revenue, starting at $4.2K in late December and dropping to about $1.8K in early March, before climbing to around $3K by the end of the quarter. Weekly downloads decreased from 3.2K to around 2.4K. The number of weekly active users also saw a decline, from 14.3K to 11.1K throughout the quarter.
Dan the Man: Action Platformer by Halfbrick Studios had a relatively low but stable revenue stream, peaking at $316 in the final week of March. Downloads showed a notable peak of 3.6K in late February. The active users followed a similar trend, increasing from around 3K in early February to 6.6K by late February.
Tomb of the Mask from Playgendary Limited had a steady revenue, mostly hovering around $100-$150 per week. Downloads varied, with a significant peak of 4.3K in late December and another spike to 2.5K in the last week of March. Active users remained relatively stable, averaging around 38K throughout the quarter.
Lastly, Pixel Art - Color by Number by Easybrain exhibited consistent weekly revenue, peaking at $323 in early January. Downloads showed two significant peaks, one in early January at 2.6K and another in early March at 2.7K. Active users saw an initial decline from 28K to around 23K but rebounded to 28K by early March.
For more detailed insights and data, visit Sensor Tower.